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KeywordAbbreviationToken (hex)Version(s)Classification
RSPPOSR{Shift+S}CE 057.0Function

  Syntax  
RSPPOS ( sprite , info )

ParametersTypeLegal Value(s)Note(s)
spriteUnsigned Byte1 ~ 8  
infoUnsigned Byte
0. get X ordinate
1. get Y ordinate
2. get speed

ReturnsTypeValue(s)Note(s)
valueInteger
0 to 511

  Purpose  
Return information about the position/movement of a sprite.

  Remarks  
The RSPPOS function (mostly) complements the MOVSPR command/statment.  RSPPOS can return a SPRITE's current X ordinate, Y ordinate, or speed.  Unfortunately, RSPPOS will not tell you a SPRITE's direction.  If you need the direction, then you will need to take a PEEK at some secret variables and perform a rectangular to polar conversion.

Programming note: if a sprite has been set in motion with a MOVSPR #speed statement, then by the time BASIC processes an X or Y ordinate, the sprite may have moved several pixels.

If sprite or info is omitted, either is an invalid expression,  or extra parameters are given, then SYNTAX ERROR occurs.  If either parameter is not numeric, TYPE MISMATCH ERROR occurs; you may manually convert strings with VAL.  Any floating-point parameter is automatically converted with INT.  If the result is not a Legal Value (see table above), then ILLEGAL QUANTITY ERROR occurs.


Examples (after using SPRDEF):
PRINT RSPPOS("1",0)

?TYPE MISMATCH ERROR 
READY.
PRINT RSPPOS(1,0) :REM sprit 1 X ordinate
 264 

READY.
PRINT RSPPOS(1,1) :REM sprite 1 Y ordinate
 74

READY.
PRINT RSPPOS(1,2) :REM sprite 1 speed
 0

READY.

  Compare With  
EL, INSTR, JOY,  PEN, POINTER, POS, POT, RDOT

  Contrast With  
FAST, GOTO, LOCATE,  MOVSPR, PLAY, RECORD, RESTORE, SLOW, TEMPO

  See Also  
SPRITE


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